Rogue Gambler
Gameplay:
You play as Dicey Doug in a turn-based strategy combat game based on rolling the dice (literally). Use your gold and wit to design the perfect trio of dice to defeat goblins and earn more gold!
How to Play:
While in the Shoppe, use your gold points to upgrade the six sides of your speed, block, and attack dice. When it comes to combat, each turn begins with rolling your speed dice to discover who attacks first (in a tie, you go first). Damage is then calculated by subtracting the defender's block die from the attacker's attack die. If the dice are equal then the attacker deals 1 damage.
Credits:
Lead Programmer: Tryston Minsquero
Programmers: Kameron Thrasher & Maurice Sanders
Game Design: Michael Bettes
Music and Sound Design: Kameron Thrasher
Character Design and Animation: Jana Rowe
UI, Background Art, and Sound Effects: Pauline Le
Resources:
All assets were made during the jam.
Tools used: Unity, Photoshop, Bosca Ceoil, sfxr, Audacity
Source Code:
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Michbet, ktrash, Tryston, apaull0, Jana, mauriceglynn1 |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Clicker, Dice, Endless, Game Maker's Toolkit Jam, High Score, Pixel Art, Singleplayer, Unity |
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