Gameplay:

You play as Dicey Doug in a turn-based strategy combat game based on rolling the dice (literally). Use your gold and wit to design the perfect trio of dice to defeat goblins and earn more gold!


How to Play:

While in the Shoppe, use your gold points to upgrade the six sides of your speed, block, and attack dice. When it comes to combat, each turn begins with rolling your speed dice to discover who attacks first (in a tie, you go first). Damage is then calculated by subtracting the defender's block die from the attacker's attack die. If the dice are equal then the attacker deals 1 damage.


Credits:

Lead Programmer: Tryston Minsquero

Programmers: Kameron Thrasher & Maurice Sanders

Game Design: Michael Bettes

Music and Sound Design: Kameron Thrasher

Character Design and Animation: Jana Rowe

UI, Background Art, and Sound Effects: Pauline Le


Resources:

All assets were made during the jam.

Tools used: Unity, Photoshop, Bosca Ceoil, sfxr, Audacity


Source Code:

https://github.com/Michbet/GMTK-2022

Comments

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I got the game to crash after beating level 48 hahaha

The strat is as follows:
- ignore speed
- boost defense so it's always way above your opponent's strongest attack
- only increase 1 attack face and make it equal/above to your opponent's lowest defense
That build makes you immune to enemy attack while your enemy is destined to a certain death.

Nice game idea. Congrats for the game jam. It's a concept that I could see to be extended. Definitely has potential :D